Overview
My Role
Team Leader
AR Researcher
UX Researcher
Mockup Designer
Design Researcher
My Team
Samantha Mello
Ashley Sze
Jiahui Li
Angela Chen
Victoria Edeso
Tools
Figma
Miro
Photoshop
After Effects
Duration
1 semester
User Research
Why Augmented Reality Tourism?
Success Metrics
Timeline
HMW
Approach

Goals

Market campaign & persuade audience to fly to Tokyo to try the real campaign

Method

At Nintendo’s Comic Con booth, attendees can hop in a life-sized Mario Go-Kart and experience a VR preview of the Tokyo AR experience

Technicals

End with Strong CTA
scan QR (app download) to start planning your Tokyo trip (get full irl experience)

4D-Immersive Kart
tilts & shakes as user races in a VR-simulation of the Tokyo campaign
Features

4D-Interactive VR Preview

At Nintendo’s Comic Con booth, attendees can hop in a life-sized Mario Go-Kart and experience a VR preview of the Tokyo AR experience

Competition between users

In the app's gaming section, users can compete with each other to receive campaign-exclusive awards & prizes. This increases engagement while creating a sense of community between users.

Engaging through action

Attendees can engage further by scanning a QR code that leads to the campaign’s app download, where they can start planning their Tokyo Trip and participate in games.
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